FREAKS Playtest: Red Shadows – Sessions 2 & 3
Digital Underground and Liberation Front Revenge
Player-Character Key:
- Sydney plays Raven LeBeau (Agile Gymnast with Power Duplication)
- Josh plays Tommy Oliver (Agile Skater with Super Speed)
- Cassidy plays Hope Beauchamp (Crafty Artist with Illusions)
- Kyler plays Jack Simmons (Crafty Intellectual with Mind Control)
- Larrett plays Jimmy “Christoph” White (Crafty Country Kid with Energy Constructs)
Session 2: “Digital Underground”
With Ritsy away investigating the parahuman situation with old contacts, our four teens discovered the hidden world of parahuman communication through 1987’s cutting-edge technology – a BBS (Bulletin Board System).
New Player Introduction: Kyler joined as Jack Simmons, a socially awkward but brilliant student from Stonewall Jackson High School – the same school attended by Raven, Tommy, and Hope. Like the others, he’d found a mysterious note directing him to “Dragon’s Gate BBS” and the promise of “real D&D.”
The Lincoln Memorial Meetup
The session’s climax brought all five characters together at the Lincoln Memorial for their first face-to-face meeting with other local parahumans. Despite attending the same high school, the PCs recognized each other but had never actually met – a perfect detail showing how even in the same building, different social circles rarely intersect.
Character Progression: Since Larrett was absent, Jimmy missed this crucial meetup, setting up his outsider status for the next session despite being part of the same school community.
Liberation Front Confrontation
Just as the teens were getting acquainted with the local parahuman network (Sarah, Derek, Amy, and Marcus), the Liberation Front made their dramatic entrance. The older teen anarchists wanted to force parahuman revelation on the world.
The fight showcased FREAKS’ collaborative combat beautifully:
- Jack immediately took control, using Mind Control to force Echo to “flop on the ground like a fish”
- Raven duplicated Jack’s power and humiliated Riot by forcing an “accident”
- Hope created a flame illusion barrier to contain the fight from tourist eyes
- When Vertigo tried her gravity powers, Hope trapped her head in an illusory fishbowl filled with water
- Tommy’s super speed became key – he clotheslined Riot at high speed, ending her fear-inducing emotional control, then pelted Blackout with quarters at 60mph
- Marcus (the BBS sysop) used Technopathy to disable radio communications in the area
The Liberation Front was soundly defeated and retreated, but not before Raven straddled the prone Riot and used her pocket knife to cut off her ponytail – a humiliating punishment that would become a recurring theme. “This is for messing with my friends,” Raven declared.
Character Advancement
Each player advanced their character, showing the meaningful choices between specialization and diversification:
Raven: Advanced Power Duplication to Level 2, gained Busy Signal Rage quirk
Tommy: Advanced Super Speed to Level 2, gained Conspiracy Theorist quirk
Hope: Advanced Energy Constructs to Level 2, gained First Time Everything quirk
Jack: Added Memory Manipulation Level 1, gained Uncontrollable quirk
Jimmy: Added Control [Element/Force/Energy] Level 1, gained Language Barrier quirk
Session 3: “Marked”
The Liberation Front’s revenge campaign began immediately, targeting each PC individually at Stonewall Jackson High School and their workplaces.
The Systematic Hunt
Monday Night – Tommy’s Capture: The session opened with immediate consequences when Josh rolled a critical failure during Blackout’s attack at the movie theater. Tommy was captured and taken to a remote cabin, setting up a rescue mission.
Tuesday – Hope vs. Vertigo: At Stonewall Jackson High, Hope took a direct approach when Vertigo tried to expose her powers during art class. She grabbed Vertigo by the hair, slammed her head into a table, then dragged her to the bathroom for interrogation. The ensuing fight destroyed bathroom fixtures as Hope used energy constructs to give Vertigo a swirly, ultimately knocking her unconscious and dumping her behind the school.
Tuesday – Jack’s Memory Manipulation: When Echo approached Jack at school (having infiltrated Stonewall Jackson as well), Jack used his new Memory Manipulation power to alter Echo’s memories of Saturday’s events, making him believe Jack was a different person entirely. Echo left confused and unsuccessful.
Wednesday – Raven vs. Riot: At Wright’s Bookstore, Raven faced Riot’s psychological manipulation by duplicating her emotion control powers and turning them against her. She then duplicated Sleep/Dream Control, rendered Riot unconscious, and took her prisoner to Ritsy’s basement.
The Hair Cut Punishment Continues
Once Riot was secured in Ritsy’s basement, Raven wasn’t finished with her humiliation. She gave the unconscious Riot a severe bowl cut, completely ruining her stylish appearance. Again, Raven declared: “This is punishment for messing with my friends.” The hair cutting had become Raven’s signature way of marking her defeated enemies.
The Rescue Mission
Using Sleep/Dream Control to invade Riot’s dreams, Raven discovered Tommy’s location. The team (now including Jimmy, who had missed the D.C. meetup but was brought up to speed) loaded their prisoner into a car and headed to the cabin where Blackout was holding Tommy in chains.
Tommy’s escape attempt coincided perfectly with the team’s arrival. After nearly two days chained up, he used his super speed to slip his bonds and attack his captor just as backup arrived.
The Deadly Conclusion
The final confrontation at the cabin had devastating consequences:
- Hope saved Tommy from Vertigo’s gravity manipulation by knocking her unconscious again
- Raven duplicated Jimmy’s powers to create a “face hugger” construct that disabled Echo’s sonic attacks
- Jimmy accidentally killed Blackout by launching his energy construct (with Blackout trapped inside) hundreds of feet into the air and letting it crash down
Blackout’s death shocked everyone and forced difficult moral choices about the consequences of their actions.
Memory Manipulation Solution
The session ended with the team deciding to have Jack alter the surviving Liberation Front members’ memories, making them forget ever meeting the PCs and believe they themselves were responsible for Blackout’s death.
System Insights
What Worked Exceptionally Well
School Setting Integration: Having all the main PCs attend Stonewall Jackson High created natural opportunities for both individual targeting and group coordination. The shared environment made the Liberation Front’s infiltration feel more personal and threatening.
Character Signature Moves: Raven’s hair-cutting punishment became a memorable character trait that added personality to combat resolution.
Power Combinations: The advancement system created immediately interesting tactical options. Raven’s enhanced Power Duplication became a force multiplier, while Jimmy’s elemental control added new strategic possibilities.
Consequence Escalation: The Liberation Front’s revenge felt personal and realistic. Individual targeting created solo spotlight moments while building toward group collaboration.
Moral Complexity: Blackout’s accidental death created genuine player discussion about lethal force and responsibility – exactly the kind of moral weight FREAKS is designed to explore.
80s Authenticity: The BBS discovery and individual school targeting perfectly captured 1987’s technology and social limitations.
Power Balance Issues Identified
Memory Manipulation proved potentially game-breaking in its current form, allowing too easy resolution of major plot complications. This needs careful limitation in future iterations.
Power Duplication scaling showed both exciting potential and balance concerns as Raven became increasingly versatile.
Lethal Force consequences need clearer mechanical and narrative frameworks for when powers cause serious harm.
Player Feedback
The group unanimously praised the sessions’ pacing, moral complexity, and collaborative storytelling opportunities. The escalation from digital discovery to personal targeting to deadly consequences felt natural and engaging.
Key Quote: “Everyone thought the game was very enjoyable and can’t wait to play more.”
The combination of 80s period authenticity, meaningful power progression, and genuine moral stakes continues to deliver exactly what FREAKS promises: coming-of-age superhero stories where the real challenges aren’t just physical, but personal and ethical.
FREAKS: 80s/90s Teen Parahuman RPG uses the Tricube Tales system and is in development. This playtest used manuscript materials and revealed important balance considerations for final publication.